I have no idea how to track kills. Also Im not asking for scripts
COMMUNITY QUESTION
How to make a gun that tracks kills?
1 answer
You can make a kill marker for a gun
The person shooting the gun.
--not regarding a gun script, just what you would do to detect in that scenario
Player = game.Players.LocalPlayer
gundamage = 20
bullet.Touched:Connect(function(hit)
if hit.Parent:FindFirstChild("Humanoid") then
local hum = hit.Parent.Humanoid
if hum.Health == 0 then
return
elseif hum.Health - gundamage <= 0 then
Player.leaderstats.Kills.Value = Player.leaderstats.Kills.Value + 1
end
end
end)
This will check if when the gun is shot and it successfully hits the target then it will check if when it hits it the product health is either 0 or lower, if it is then it will add a kill to its leaderstats ( taking in mind that maybe you've created a leaderboard )
~tantec
This discussion is preserved as it was. New answers, comments, and votes are closed.

1 comment
No script requests.