Hello , I am a level +3 scripter and I quite dont understand how you use a camera intro with a gui like basewars
Camera Gui intro
4 answers
Try Ozzypig's Flamingo Cutscene Editor. It's rather simple to use and can accomplish your task easily.
Well, its pretty hard to answer that. Basewars just rotates the camera on a brick. If you need a script like that?
Local script:
repeat wait() until game.Workspace.CurrentCamera
repeat wait() until game.Workspace:FindFirstChild(game.Players.LocalPlayer.Name)
local target = game.Workspace.CameraPart --Part it rotates around
local camera = game.Workspace.CurrentCamera
camera.CameraSubject = game.Workspace.CameraPart --Part it rotates around
camera.CameraType = "Scriptable"
local angle = 0
play = false
repeat
wait()
camera.CoordinateFrame = CFrame.new(target.Position) * CFrame.Angles(0, angle, 0)
angle = angle + math.rad(1)
until play == true
Else, just look at the scripts at various plugins. http://www.roblox.com/catalog/browse.aspx?Keyword=intro&CurrencyType=0&pxMin=0&pxMax=0&SortType=0&SortAggregation=3&SortCurrency=0&IncludeNotForSale=false&LegendExpanded=true&Category=7
The official ROBLOX wiki has an entire tutorial on camera manipulation. Check it out: http://wiki.roblox.com/index.php?title=Camera_manipulation
01 repeat wait() until game.Workspace.CurrentCamera 02 repeat wait() until game.Workspace:FindFirstChild(game.Players.LocalPlayer.Name) 03 local target = game.Workspace.CameraPart --Part it rotates around 04 local camera = game.Workspace.CurrentCamera 05 camera.CameraSubject = game.Workspace.CameraPart --Part it rotates around 06 camera.CameraType = "Scriptable" 07 local angle = 0 08 play = false 09
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12 repeat 13 wait() 14 camera.CoordinateFrame = CFrame.new(target.Position) * CFrame.Angles(0, angle, 0) 15 angle = angle + math.rad(1) 16 until play == true
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