It seems as though the larger the game is--that is, the more bricks and scripts added--the laggier and more "broken" the scripts become. I'm not sure if my game is just bigger than most average games, or what happens. But, is there a solution, or at least some tips, to remedy this? This does not seem like a problem bigger games face.
COMMUNITY QUESTION
Reducing Lag Due To High Brick/Script Count?
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