I want to make a game where it teleports everybody in the server to the game place. I got that done with ReserveServe, but it's the CustomLoadingScreen that isn't working. Can anybody help?
Initialize teleport script:
while true do
print("success")
wait()
repeat
wait()
until game.Players.NumPlayers >= 1
wait(25)
local PlayerGui = game.Players.LocalPlayer:WaitForChild("PlayerGui")
PlayerGui:SetTopbarTransparency(0)
local screen = Instance.new("ScreenGui")
screen.Parent = PlayerGui
local frame = Instance.new("Frame")
frame.Size = UDim2.new(0,100000,0,100000)
frame.FontSize = Enum.FontSizeSize18
frame.BackgroundColor3 = Color3.new(0,0,0)
frame.Parent = screen
spawn(function()
for i = 50, 0, -1 do
frame.BackgroundTransparency = i/50
wait()
end
end)
local TeleportService = game:GetService("TeleportService")
local destinationPlaceId = 2163624217
local reservationCode = TeleportService:ReserveServer(destinationPlaceId)
local players = game:GetService("Players"):GetPlayers()
TeleportService:TeleportToPrivateServer(destinationPlaceId, reservationCode, players)
end
Receive teleport script:
game:GetService("TeleportService").LocalPlayerArrivedFromTeleport:connect(function(customLoadingScreen, data)
spawn(function()
local PlayerGui = game.Players.LocalPlayer:WaitForChild("PlayerGui")
PlayerGui:SetTopbarTransparency(0)
end)
local loadingGuiScript
loadingGuiScript.Disabled = false
loadingGuiScript.Parent = customLoadingScreen
wait(5)
customLoadingScreen:Destroy()
end)
I used most of it from the wiki page.

2 comments
Players.NumPlayers is deprecated, do not use it. connect is also deprecated, so don't use that either.
loadingguiscript is defined but not initialized with a reference/value and you didnt put any customloadingscreen as an argument