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✓ ANSWER ACCEPTED

How do i get the player with OnClientEvent (Remote Event)?

I made a script that shows a gui for a client when he steps on a pad. But since OnClientEvent doesnt have a player argument, i cant make it to show the gui. How do i get the player?

1 answer

✓ Accepted answer

Whenever you want to FireClient(), you have to put a player argument in the parentheses. This tells the server which player to fire to.

For example, in your situation:

local object = script.Parent
local remoteEvent = --wherever your Remote Event is located

object.Touched:Connect(function(otherPart)
	--check if object is a player--
	remoteEvent:FireClient(otherPart.Parent)
end)

This would fire the remote event to the player who touched it, and then in a different script:

local remoteEvent = --wherever it's located--

remoteEvent.OnClientEvent:Connect(function()
	--display gui--
end)

Basically, OnClientEvent doesn't have a player argument because the script it is running in is inside the player, but FireClient() does have a player argument so the server can know which player to send it to.

2 comments

0

Oh, thanks!

0

No problem! :)

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