when the script runs, i get an error Players.ieatandisbaconhair.PlayerGui.LocalScript:4: attempt to index local 'player' (a nil value). How do i fix it? thanks!
script:
local debounce = false
local cam = game.Workspace.CurrentCamera
game.ReplicatedStorage.EnterPaintShop.OnClientEvent:Connect(function(player)
local player = player
for i,v in pairs(player.Character:GetChildren())do
if v:IsA("Model") and v.Name == player.Name.."'s Car" then
v:Destroy()
end
for _,k in pairs(cam:GetChildren())do
k:Destroy()
end
if not debounce then
debounce = true
local c = player:WaitForChild("SelectedCar").Value:Clone()
c.Parent = game.Workspace.CurrentCamera
c:SetPrimaryPartCFrame(game.Workspace.painttp.CFrame)
player.Character.Torso.CFrame = player.Character.Torso.CFrame + Vector3.new(3,0,3)
player.Character.Humanoid.WalkSpeed = 0
player.PlayerGui.PaintGUI.Enabled = true
cam.CameraSubject = game.Workspace.painttp
debounce = false
end
end
end)

8 comments
There's no built in player argument with OnClientEvent, the variable
playeris nil unless you specifically sent an argument via the serveroh, thanks!
Vulk, I thought it was opposite...
No problem
Shouldn't be the opposite, OnServerEvent has the argument built in because it needs to know which client fired the event, OnClientEvent on the other hand can only be sent from the server
When i step in the pad, nothing is happening. i used for i,v game
well make sure you got the :FireServer method
this is supposed to show a gui for a player when a player steps in a pad