The NPC just twerks around when it trys to walk through small hallways. It happens after i make i some "Light" part for the eyes (NOT SPOTLIGHT). I used WeldConstrait and I'm sure that it's all uncan collide. Please help me, I can't seems to fix it.
function findNearestTorso(pos)
local list = game.Workspace:GetChildren()
local torso = nil
local dist = 10
local temp = nil
local human = nil
local temp2 = nil
for x = 1, #list do
temp2 = list[x]
if (temp2.ClassName == "Model") and (temp2 ~= script.Parent) then
temp = temp2:FindFirstChild("Torso")
human = temp2:FindFirstChild("Humanoid")
if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then
if (temp.Position - pos).magnitude < dist then
torso = temp
dist = (temp.Position - pos).magnitude
end
end
end
end
return torso
end
local PathfindingService = game:GetService("PathfindingService")
local PATROL_DELAY = 0.5
local enemy = script.Parent
local humanoid = enemy.Humanoid
local humanoidRootPart = enemy.HumanoidRootPart
local pointA = game.Workspace:FindFirstChild("pointA")
local pointB = game.Workspace:FindFirstChild("pointB")
local pointC = game.Workspace:FindFirstChild("pointC")
local pointC1 = game.Workspace:FindFirstChild("pointC1")
local pointC2 = game.Workspace:FindFirstChild("pointC2")
local pointD = game.Workspace:FindFirstChild("pointD")
local pointE = game.Workspace:FindFirstChild("pointE")
local point = game.Workspace:FindFirstChild("point")
local currentDestination = pointA
while wait(PATROL_DELAY) do
local startingPosition = humanoidRootPart.Position
local goalPosition = currentDestination.Position
local path = PathfindingService:FindPathAsync(startingPosition, goalPosition)
local waypoints = path:GetWaypoints()
for waypointIndex, waypoint in pairs(waypoints) do
local waypointPosition = waypoint.Position
humanoid:MoveTo(waypointPosition)
humanoid.MoveToFinished:Wait()
end
if currentDestination == pointA then
currentDestination = pointB
elseif currentDestination == pointB then
currentDestination = pointC
elseif currentDestination == pointC then
currentDestination = pointC1
elseif currentDestination == pointC1 then
currentDestination = pointC2
elseif currentDestination == pointC2 then
local m = math.random(2)
if m == 1 then
currentDestination = pointD
else
currentDestination = pointE
end
elseif currentDestination == pointD then
currentDestination = pointA
elseif currentDestination == pointE then
currentDestination = point
elseif currentDestination == point then
currentDestination = pointD
elseif currentDestination == pointD then
currentDestination = point
elseif currentDestination == point then
currentDestination = pointD
end
end
script.Parent.Lighten.Touched:Connect(function(hit)
if hit.Parent:FindFirstChild("Humanoid") then
print("got em")
end
end)

4 comments
script plz
it just a pathfinding script nothing wrong
Just show us, maybe you did something wrong
there