I have a Gui with a playbutton. Whenever the player clicks it they get teleported into the map, but for some reason if they die or reset and they use the same gui, their camera will be stuck at where they originally died. Also, nothing is shown in output.
Local Script inside of my screen gui
game.Lighting.Blur.Enabled = true
script.Parent.Enabled = true
local playbutton = script.Parent.Frame.PlayButton
local frame = playbutton.Parent
local campart = workspace.camera
local Camera = workspace.CurrentCamera
local player = game.Players.LocalPlayer
local char = player.CharacterAdded:Wait()
Camera.CameraType = Enum.CameraType.Scriptable
repeat wait()
Camera.CameraType = Enum.CameraType.Scriptable
until Camera.CameraType == Enum.CameraType.Scriptable
Camera.CFrame = campart.CFrame
yeet = true
playbutton.MouseButton1Click:Connect(function()
if yeet ==true then
yeet = false
playbutton.BackgroundTransparency = 1
playbutton.TextTransparency = 1
frame.TextButton.BackgroundTransparency = 1
frame.TextButton.TextTransparency = 1
frame.TextLabel.TextTransparency = 1
for i = 1,10 do
wait(.05)
script.Parent.Frame.BackgroundTransparency = script.Parent.Frame.BackgroundTransparency -.1
end
wait(.6)
Camera.CameraType = Enum.CameraType.Custom
game.Lighting.Blur.Enabled = false
local trash = math.random(4)
if trash == 1 then
char.Torso.CFrame = workspace.spawns.Part1.CFrame
end
if trash ==2 then
char.Torso.CFrame = workspace.spawns.Part2.CFrame
end
if trash == 3 then
char.Torso.CFrame = workspace.spawns.Part3.CFrame
end
if trash == 4 then
char.Torso.CFrame = workspace.spawns.Part4.CFrame
end
wait(.5)
for i = 1,10 do
wait(.05)
script.Parent.Frame.BackgroundTransparency = script.Parent.Frame.BackgroundTransparency +.1
end
script.Parent.Enabled = false
yeet= true
end
end)
