the remote evnt
local plr = game.Players.LocalPlayer
local InputService = game:GetService("UserInputService")
InputService.InputBegan:Connect(function(input)
local key = input.KeyCode
if key == Enum.KeyCode.R then
game.Workspace.act:FireServer()
end
end)
local plr = game.Players.LocalPlayer
local InputService = game:GetService("UserInputService")
InputService.InputEnded:Connect(function(input)
local key = input.KeyCode
if key == Enum.KeyCode.R then
game.Workspace.fer:FireServer()
end
end)
the script :(
local fly = true
game.Workspace. act.OnServerEvent:Connect(function()
local L = game.Players.LocalPlayer
local plr = game.Players.LocalPlayer.Character
local i = Instance.new("Part",plr)
i.Position = plr.UpperTorso.Position
i.Anchored = true
i.BrickColor = BrickColor.new("Dark blue")
i.Shape = "Ball"
i.Material = "Neon"
i.Name = "Fire"
i.CanCollide = false
while fly == true do
wait(.78)
i.Size = i.Size + Vector3.new(.4,.4,4)
end
end)
game.Workspace.fer.OnServerEvent:Connect(function()
local we = game.Players.LocalPlayer
local plr = game.Players.LocalPlayer.Character
local x = plr.Fire
local wa = game.Players.LocalPlayer.Character:WaitForChild("Fire")
local b = Instance.new("BodyVelocity",wa)
local mouse = we:GetMouse()
b.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
x.Anchored = false
b.Velocity = mouse.Hit.LookVector * 34
wa.Parent = workspace
end)

9 comments
What does the output say?
nothing! that the prob the remote fire events are in the same script btw
add a print("R") to your inputended listener and see if it prints out R or not
And also add a print("triggered R") to game.Workspace.fer.OnServerEvent:Connect(function(), tell me the output
i tryed but it dose not work
I am pretty sure you dont have to rewrite UIS and Player in line 12 and 13 in the localscript
I am pretty sure you dont have to rewrite UIS and Player in line 12 and 13 in the localscript
..
HOW DO I FIX