remote evnt
local plr = game.Players.LocalPlayer
local InputService = game:GetService("UserInputService")
InputService.InputBegan:Connect(function(input)
local key = input.KeyCode --Gets the key that the player pressed
if key == Enum.KeyCode.R then
game.ReplicatedStorage.act:FireServer()
end
end)
local plr = game.Players.LocalPlayer
local InputService = game:GetService("UserInputService")
InputService.InputEnded:Connect(function(input)
local key = input.KeyCode
if key == Enum.KeyCode.R then
game.ReplicatedStorage.fer:FireServer()
end
end)
this dose not work
local fly = true
game.ReplicatedStorage.act.OnServerEvent:Connect(function(plr)
local plr = plr.Character
local i = Instance.new("Part",plr)
i.Position = plr.Head.Position
i.Anchored = false
i.BrickColor = BrickColor.new("Dark blue")
i.Shape = "Ball"
i.Material = "Neon"
i.Name = "Fire"
i.CanCollide = true
while fly == true do
wait(.78)
i.Size = i.Size + Vector3.new(.4,.4,4)
end
end)
game.ReplicatedStorage.fer.OnServerEvent:Connect(function(plr)
fly = false
print("tested")
local q = plr.Character
local x = q.Fire
local wa = game.Players.LocalPlayer.Character:WaitForChild("Fire")
local b = Instance.new("BodyVelocity",wa)
local mouse = plr:GetMouse()
b.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
x.Anchored = false
b.Velocity = mouse.Hit.LookVector * 34 --q.Head.CFrame.LookVector * 232--
wa.Parent = workspace
end)
