I didn't want to make my weapon drop by backspace, because the player would still be holding the tool (I welded the tool). So I made a script and placed it in StarterPlayer>StarterCharacterScripts and this is what the code looks like.
local character = script.Parent
function onKeyPress(inputObject, gameProcessedEvent)
if inputObject.KeyCode == Enum.KeyCode.G then
for _, child in ipairs(character:GetChildren()) do
if child:IsA("Tool") then
child.Parent = workspace.Drops
child.Handle.CFrame = CFrame.new(child.Handle.CFrame.X, child.Handle.CFrame.Y + 5, child.Handle.CFrame.Z)
end
end
end
end
game:GetService("UserInputService").InputBegan:connect(onKeyPress)
So whenever I press G while holding a tool, it should get everything inside the Character, find any tools inside the character, and if there is one, it should change the parent to workspace.Drops which is a folder, and move the tool 5 studs above the player. Like I said, it works on Studio, but not on the ROBLOX Client. Any things I could change in this script? Or I did it completely wrong?

1 comment
Thanks, that helps and I will note this for future references!