the fire events
local plr = game.Players.LocalPlayer
local InputService = game:GetService("UserInputService")
InputService.InputBegan:Connect(function(input)
local key = input.KeyCode --Gets the key that the player pressed
if key == Enum.KeyCode.R then --Checks if the key is Q
game.Workspace.act:FireServer()
end
end)
local plr = game.Players.LocalPlayer
local InputService = game:GetService("UserInputService")
InputService.InputEnded:Connect(function(input)
local key = input.KeyCode
if key == Enum.KeyCode.R then
game.Workspace.fer:FireServer()
end
end)
the script
--this wont work wont execute
game.Workspace.fer.OnServerEvent:Connect(function(plr)
local we = game.Players.LocalPlayer
local plr = plr.Character
local x = plr.Fire
local wa = game.Players.LocalPlayer.Character:WaitForChild("Fire")
local b = Instance.new("BodyVelocity",wa)
local mouse = we:GetMouse()
b.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
x.Anchored = false
b.Velocity = mouse.Hit.LookVector * 34
wa.Parent = workspace
end)
----
--the other script this one works
local fly = true
game.Workspace.act.OnServerEvent:Connect(function(plr)
local plr = plr.Character
local i = Instance.new("Part",plr)
i.Position = plr.UpperTorso.Position
i.Anchored = true
i.BrickColor = BrickColor.new("Dark blue")
i.Shape = "Ball"
i.Material = "Neon"
i.Name = "Fire"
i.CanCollide = false
while fly == true do
wait(.78)
i.Size = i.Size + Vector3.new(.4,.4,4)
end
end)

5 comments
"if key == Enum.KeyCode.R then --Checks if the key is Q" i think you mean if the player pressed R or Q
localplayer does not work on regular scripts
local we = plr or just dont have the variable we
local mouse = plr:GetMouse() local wa = plr:WaitForChild("Fire")
you should the change the plr variable to something else as u have (function(plr) then a variable plr