So this is my raygun script I have been working on. It has been working wonderfully until I had to make it so that they can't kill teammates. It just doesn't shoot at all. nothing shows up in output, and no errors pop up. What am I doing wrong? Sorry its a little disorderly.
tool.Equipped:connect(function(mouse)
--store the character of the person using the tool
user = tool.Parent
--when the left mouse button is clicked
mouse.Button1Down:connect(function()
if d == false then
d = true
--make and do a hit test along the ray
local ray = Ray.new(tool.Tip.CFrame.p, (mouse.Hit.p - tool.Tip.CFrame.p).unit*300)
local hit, position = game.Workspace:FindPartOnRay(ray, user)
local player = Game.Players.LocalPlayer
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local humanoid = hit and hit.Parent and hit.Parent:FindFirstChild("Humanoid")
opponent = game.Players:FindFirstChild(hit.Parent.Name)
if humanoid and humanoid.Health > 0 and hit.Parent ~= nil and game.Players:FindFirstChild(hit.Parent.Name) ~= nil and opponent.TeamColor ~= script.Parent.creator.Value.TeamColor then
---------------------------------------------------------------------------------------------------recently added part
humanoid.Health = humanoid.Health - damage
player.PlayerGui.Storage.Value = player.PlayerGui.Storage.Value + damage/2
--draw the ray
local distance = (position - tool.Tip.CFrame.p).magnitude
local rayPart = Instance.new("Part", user)
rayPart.Name = "RayPart"
rayPart.BrickColor = BrickColor.new("Bright green")
rayPart.Transparency = 0.5
rayPart.Anchored = true
rayPart.CanCollide = false
rayPart.TopSurface = Enum.SurfaceType.Smooth
rayPart.BottomSurface = Enum.SurfaceType.Smooth
rayPart.formFactor = Enum.FormFactor.Custom
rayPart.Size = Vector3.new(0.2, 0.2, distance)
rayPart.CFrame = CFrame.new(position, tool.Tip.CFrame.p) * CFrame.new(0, 0, -distance/2)
--add it to debris so it disappears after 0.1 seconds
game.Debris:AddItem(rayPart, 0.1)
wait(1)
d = false
end
end
end)
end)
