So i made a car, that is runned with a BodyVelocity and a BodyAngularVelocity. But if i turn, The bodyvelocity's velocity only goes in one direction. How can i fix this, and make the BodyVelocity go to the direction the car's front is facing?
script:
local s = script.Parent
local car = s.Parent
local stats = car.Base.Stats
local function changed(pro)
if pro == "Throttle" then
car.Base.BodyVelocity.Velocity = Vector3.new(0,0,stats.TopSpeed.Value) * s.Throttle
car.Base.BodyVelocity.MaxForce = Vector3.new(0,0,stats.Acceleration.Value)* 3000 * s.Throttle
end
if pro == "Steer" then
car.Base.BodyAngularVelocity.AngularVelocity = Vector3.new(0,-stats.TurnSpeed.Value,0) * s.Steer
end
end
s.Changed:Connect(changed)

3 comments
bump
That won't bump the question.
lmao