ok so when c a blue ball should appear
-the balls name is ROOM -the ball is anchored it is true -and of course its cancollide is false
so when you press the C Key a ball should apper in your leftupperarm and the circle will grow
and anyone who touches it EXCEPT ME will have their humanoid root part anchored equal to true so when in the air they get frozen and their walkspeed should be 0 but after 4 seconds they should be back to normal
in the script below it shows you
local use = false
game.Workspace.OpeFired.OnServerEvent:Connect(function(play)
local char = play.Character or play.CharacterAdedd:Wait()
local hum = char:WaitForChild("Humanoid")
local rom = game.ReplicatedStorage.ROOM:Clone() --this parts cancollide is false and the anchored == true
--local romwave = game.ReplicatedStorage.ROOMWAVE:Clone()
--gumam.Orientation = Vector3.new(0,3,0)
rom.Parent = game.Workspace
rom.CFrame = play.Character.LeftUpperArm.CFrame
--romwave.Parent = game.Workspace
--romwave.CFrame = play.Character.LeftUpperArm.CFrame
--romwave.Orientation = Vector3.new(-90,0,0)
rom.Conquers:Play()
rom.Touched:Connect(function(hit)
local ehum = hit and hit.Parent:FindFirstChild("Humanoid")
if ehum and ehum ~= hum and use == false then
use = true
print("hi")
hit.Parent.HumanoidRootPart.Anchored = true
hit.Parent.Humanoid.WalkSpeed = 0
wait(4)
hit.Parent.Humanoid.WalkSpeed = 16
hit.Parent.HumanoidRootPart.Anchored = true
end
end)
for i = 1,20 do
wait(.01)
rom.Size = rom.Size + Vector3.new(1.2,1.2,1.2)
--romwave.Size = romwave.Size + Vector3.new(1.5,0,1.5)
end
for i = 1,25 do
wait(.4)
rom.Size = rom.Size + Vector3.new(1.2,1.2,1.2)
--romwave.Size = romwave.Size + Vector3.new(5.5,0,.5)
end
wait(1.5)
for i = 1,50 do
wait(.01)
rom.Size = rom.Size - Vector3.new(1.2,1.2,1.2)
--romwave.Size = romwave.Size + Vector3.new(2,0,2)
end
wait(1)
rom:Destroy()
end)
but its supposed to say "hi when a humanoid (not your humanoid) is hit tell me why its not printing hi??

2 comments
on line 19 it say that...
Yeah, i know, im telling you what event the script isnt going into, im not just going to give you a full script because you wont learn the debugging proccess.