I have a working placement system but I don't like that it instantly snaps to the grid without moving to the position slowly. Should I use lerping, tweening or neither? I have tried to use both but they did not work. Here is my current code without the smoothing (so you can see what I have):
-- Defines variables
local RunService = game:GetService("RunService")
local UIS = game:GetService("UserInputService")
local Player = game.Players.LocalPlayer
local Char = Player.Character or Player.CharacterAdded:Wait()
local Mouse = Player:GetMouse()
local Camera = workspace.CurrentCamera
local PosX
local PosY
local PosZ
local YPos = Vector3.new(-1, 75, 0)
local Rot = 0
local Model
local Button = script.Parent.TextButton
local Button2 = script.Parent.PartB
local GridSize = 2
local CanStart = true
local IsPlacing = nil
local CanPlace = nil
-- Snaps the model to grid
local function Snap()
PosX = math.floor(Mouse.Hit.X / GridSize + 0.5) * GridSize -- Simple math
PosY = 2
PosZ = math.floor(Mouse.Hit.Z / GridSize + 0.5) * GridSize
end
-- Places the model
local function Placement()
if IsPlacing and CanPlace then
local PlacedModel = Model:Clone()
local NOCanCollide = PlacedModel:GetChildren()
PlacedModel.Parent = workspace.PlacedObjects
for i, v in pairs(NOCanCollide) do
v.CanCollide = true
end
IsPlacing = false
CanPlace = false
CanStart = true
Model:Destroy()
end
end
-- Top down view
local function TopDownView()
if IsPlacing then
local PlayerPos = Char:FindFirstChild("HumanoidRootPart").Position
local CameraPos = PlayerPos + YPos
Camera.CFrame = CFrame.new(CameraPos, PlayerPos)
end
end
-- Moves the model
local function Movement()
if IsPlacing and CanPlace and not CanStart then
Mouse.TargetFilter = Model
Snap()
Model:SetPrimaryPartCFrame(CFrame.new(PosX, PosY, PosZ) * CFrame.Angles(0, math.rad(Rot), 0))
else
return Mouse.Hit.p
end
end
-- Starts the placement for a crate
local function StartPlacementCrate()
if CanStart then
Model = game:GetService("ReplicatedStorage").Crate:Clone()
Model.Parent = workspace
IsPlacing = true
CanPlace = true
CanStart = false
Mouse.Move:Connect(Movement)
end
end
-- Starts placement for a part
local function StartPlacementPart()
if CanStart then
Model = game:GetService("ReplicatedStorage").Part:Clone()
Model.Parent = workspace
IsPlacing = true
CanPlace = true
CanStart = false
Mouse.Move:Connect(Movement)
end
end
-- Rotation function
local function Rotation(input, GPE)
if IsPlacing and CanPlace and not CanStart and input.KeyCode == Enum.KeyCode.R then
Rot = Rot + 90
Model:SetPrimaryPartCFrame(Model.PrimaryPart.CFrame * CFrame.Angles(0, math.rad(Rot), 0))
end
end
-- Calls
Mouse.Button1Down:Connect(Placement)
Button.MouseButton1Click:Connect(StartPlacementCrate)
Button2.MouseButton1Click:Connect(StartPlacementPart)
RunService:BindToRenderStep("Camera", Enum.RenderPriority.Camera.Value, TopDownView)
UIS.InputBegan:Connect(Rotation)
I have tried this for smoothing (Tween):
-- Only am going to show the movement function since that is where I edited it
local function Movement()
if IsPlacing and CanPlace and not CanStart then
Snap()
local info = TweenInfo.new(
5,
Enum.EasingStyle.Linear,
Enum.EasingDirection.Out,
1,
false,
0
)
local Tween = TweenService:Create(Model, info, {cframe = Model:SetPrimaryPartCFrame(CFrame.new(PosX, PosY, PosZ)) * CFrame.Angles(0, math.rad(Rot), 0)})
Tween:Play()
else
return Mouse.Hit.p
end
end
--FAIL
And this (Lerp):
local function Movement()
if IsPlacing and CanPlace and not CanStart then
Mouse.TargetFilter = Model
Snap()
local Cframe1 = Model.PrimaryPart.CFrame:Lerp(PosX, PosY, PosZ, 0.5)
Model:SetPrimaryPartCFrame(Cframe1)
else
return Mouse.Hit.p
end
end
Again it failed. I know I am probably doing this completely wrong because both of them gave errors. At least the tweening version still moved the model just not the way I want. Thanks for any help because I am completely lost.
