I'm trying to make an explosion ignore certain parts meaning that those parts wont be affected whatsoever by the explosion.
I've tried this
explosion.DestroyJointRadiusPercent = 0
explosion.BlastRadius = 0
but it still seems to make at least 1 part fall out of place.

3 comments
You can anchor those parts
Yeah that's the issue though I need the parts to be not anchored because basically the explosion is caused from a rocket but I need it so that people can't destroy their own team base bricks but other teams can.
I could still anchor the parts when the rocket hits then unanchor then remake the joints but that's pretty hacky to be honest so would prefer not to do that.