I took the "Animate" script from the character and put it into StarterCharacterScripts and edited it to try to change the new animation speed but it had no effect. I changed the speed to 0.5 but it still acts as if there is no change in animation speed. Any help appreciated. (no script because the animate script is too long, but i'll show one line of what I did.)
currentAnimSpeed = .5 - there's a variable called currentAnimSpeed that is defaultly set to 1

2 comments
anim:AdjustSpeed()
In the animate script, that is used as "anim:AdjustSpeed(currentAnimSpeed)" which is why I changed that variable.