...Literally, what the title says.

Basically, the script does what it was inteded to, morph the character, set it's camera to the primary part, everything good!.

The problem is... 5 seconds after morphing, the character respawns like a normal character, basically, the game thinks the player died.

The script is uh... this:

local morph = game.ReplicatedStorage.Puro
local pad = script.Parent

pad.Touched:connect(function(hit)
    local par = hit.Parent
    if par.ClassName == "Model" then
	local morphd = par:FindFirstChildWhichIsA("BoolValue")
	if morphd.value == false then
        local hum = par:FindFirstChild("Humanoid")
        if hum then
            local ply = game.Players:GetPlayerFromCharacter(par)
            if ply then
                local morphClone = morph:Clone()
                morphClone.Name = par.Name
                morphClone.Parent = game.Workspace
                morphClone.PrimaryPart.CFrame = par.PrimaryPart.CFrame
                ply.Character = morphClone
                par:Destroy()
				wait(0.5)
				local Animator = morphClone:FindFirstChild("Animator")
				Animator.Disabled = false
				local Dyez = morphClone:FindFirstChild("CommitDyez")
				Dyez.Disabled = false
				game.Workspace.EVENTS["AnimationChange (Puro)"]:FireClient(hit)
			end
            end
        end
    end
end)

STUFF IN DETAIL:

The script "animator" is a edited version of the animator script made to have the custom character's animations.

"CommitDyez" is a LocalScript to set the character's camera to the primarypart

the "event:fireclient" is used for giving a clientEvent to the player's GUI, showing the GUI with animations for the character.

My Hypothesis is that on the line "par:Destroy()" is when the character is named "dead" by the game, forcing him to respawn.

If there is a way to cancel the respawn, tell me, I'd really be happy of that.

3 comments

0

Why are you calling "par:Destroy()"? That's basically just destroying the player, making him/her respawn.

0

How do i get rid of the starter player chararacter, then?, Else it'll be just tposing as a ragdoll on the floor.

0

Yeah, don't reply back, thanks for the "EXTREMELY USEFULL" info.