game.ReplicatedStorage.RemoteEvent.OnServerEvent:Connect(function()
local player = game.Players.LocalPlayer
local anvilPart = Instance.new("Part")
local playerPos = player.Character.Head.Position
local anvilPos = anvilPart.Position
anvilPart.CFrame = CFrame.new(playerPos, 10, playerPos)
game.Players.LocalPlayer.Character.Head:Remove()
end)
So what I am trying to do is when a button on the screen is clicked, the players head is removed and a brick/ "anvil" falls on the position of where their head was. Issue is, is that while the head ends up being deleted, no part appears to fall on the player in any form. I probably messed up big time lol, but I'd be glad for someone to help me right this wrong.

2 comments
Aaah, thank you!
Glad to help!