function WalkThere()
if walking == false then
return
end
doubleframes = 0
repeat
if walking == false then
break
end
wait()
doubleframes = doubleframes + 1
Torso["Neck"].C0 = Torso["Neck"].C0:Lerp(CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(-260), math.rad(180), 0), 0.1)
Torso["Right Shoulder"].C0 = Torso["Right Shoulder"].C0:Lerp(CFrame.new(1, 0.5, 0) * CFrame.Angles(0, math.rad(90), math.rad(-35)), 0.1)
Torso["Left Shoulder"].C0 = Torso["Left Shoulder"].C0:Lerp(CFrame.new(-1, 0.5, 0) * CFrame.Angles(0, math.rad(-90), math.rad(-35)), 0.1)
Torso["Left Hip"].C0 = Torso["Left Hip"].C0:Lerp(CFrame.new(-1, -1, 0) * CFrame.Angles(math.rad(-30), math.rad(-90), 0), 0.1)
Torso["Right Hip"].C0 = Torso["Right Hip"].C0:Lerp(CFrame.new(1, -1, 0) * CFrame.Angles(math.rad(35), math.rad(90), 0), 0.1)
RootPart.RootJoint.C0 = RootPart.RootJoint.C0:Lerp(CFrame.new(0, -0.3, 0) * CFrame.Angles(math.rad(80), math.rad(180), 0), 0.1)
until doubleframes == 15
doubleframes = 0
repeat
if walking == false then
break
end
wait()
doubleframes = doubleframes + 1
Torso["Neck"].C0 = Torso["Neck"].C0:Lerp(CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(-260), math.rad(180), 0), 0.1)
Torso["Right Shoulder"].C0 = Torso["Right Shoulder"].C0:Lerp(CFrame.new(1, 0.5, 0) * CFrame.Angles(0, math.rad(90), math.rad(0)), 0.1)
Torso["Left Shoulder"].C0 = Torso["Left Shoulder"].C0:Lerp(CFrame.new(-1, 0.5, 0) * CFrame.Angles(0, math.rad(-90), math.rad(0)), 0.1)
Torso["Left Hip"].C0 = Torso["Left Hip"].C0:Lerp(CFrame.new(-1, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-90), 0), 0.1)
Torso["Right Hip"].C0 = Torso["Right Hip"].C0:Lerp(CFrame.new(1, -1, 0) * CFrame.Angles(math.rad(0), math.rad(90), 0), 0.1)
RootPart.RootJoint.C0 = RootPart.RootJoint.C0:Lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(80), math.rad(180), 0), 0.1)
until doubleframes == 10
doubleframes = 0
repeat
if walking == false then
break
end
wait()
doubleframes = doubleframes + 1
Torso["Neck"].C0 = Torso["Neck"].C0:Lerp(CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(-260), math.rad(180), 0), 0.1)
Torso["Right Shoulder"].C0 = Torso["Right Shoulder"].C0:Lerp(CFrame.new(1, 0.5, 0) * CFrame.Angles(0, math.rad(90), math.rad(35)), 0.1)
Torso["Left Shoulder"].C0 = Torso["Left Shoulder"].C0:Lerp(CFrame.new(-1, 0.5, 0) * CFrame.Angles(0, math.rad(-90), math.rad(35)), 0.1)
Torso["Left Hip"].C0 = Torso["Left Hip"].C0:Lerp(CFrame.new(-1, -1, 0) * CFrame.Angles(math.rad(35), math.rad(-90), 0), 0.1)
Torso["Right Hip"].C0 = Torso["Right Hip"].C0:Lerp(CFrame.new(1, -1, 0) * CFrame.Angles(math.rad(-30), math.rad(90), 0), 0.1)
RootPart.RootJoint.C0 = RootPart.RootJoint.C0:Lerp(CFrame.new(0, -0.3, 0) * CFrame.Angles(math.rad(80), math.rad(180), 0), 0.1)
until doubleframes == 15
if walking == true then
WalkThere()
end
end
hboogy.Humanoid.Running:Connect(function()
if walking == false then
walking = true
print("Walking")
WalkThere()
elseif walking == true then
walking = false
print("NotWalking")
StandThere()
end
end)
^ relevant lines of code
I've basically done everything i could with the doubleframes variable that wouldn't break this part of the script but the 2nd lerp repeat only works once until i stop, and start to walk again
here's a gif of what i mean
https://gyazo.com/5f5ccbb74a172a256c573579e62b74ec
i am at a loss so please help me here and ask if you need anything extra
