An error that freezes my studio when testing. It worked before but now it has a deprecated yield and i don't know which function it is
local function gi()
local int = game:GetService("ReplicatedStorage").int
local ni = game:GetService("ReplicatedStorage").nint
local bo = game:GetService("ReplicatedStorage").gfd
while true do
if bo.Value == false then
int.Value = int.Value - 10
if int.Value == 0 then
bo.Value = true
end
end
end
while true do
script.Parent.Text = "Intermission = "..int.Value
wait(1)
if int.Value == 0 then
ni.Value = 200
script.Parent.Visible = false
for _, player in pairs(game.Players:GetPlayers()) do
if player.Character then
player.Character:SetPrimaryPartCFrame(CFrame.new(-184, 0.5, 141))
end
end
end
end
end
game:GetService("ReplicatedStorage").fui.OnClientEvent:Connect(gi)

1 comment
The first while true loop doesn't have a wait(), break, or return..it will always hang the game, the second part shouldn't even execute