ive tried a few things but it still isnt working.. any help will be apritiated (the only thing i can think thats breaking it is the order)
Normal Script:
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local CraftEvent = ReplicatedStorage.CraftEvent
local Module = ReplicatedStorage.Crafting
local function onCraftEventFired(player, Item)
if Module[Item].C1 == "None" then
C1 = true
end
if Module[Item].C2 == "None" then
C2 = true
end
CraftEvent.OnServerEvent:Connect(onCraftEventFired)
Module Script:
local Crafting = {}
Crafting["Blank"] = {
C1 = "None",
C2 = "None",
}
return Crafting

2 comments
you forgot to require the module: local Module = require(ReplicatedStorage.Crafting)
lol its always the simple things