I apologize for this dumb question, but I haven't played Roblox in like 5-6 months, and I just came back and saw a thread on the developer forums that they fixed the glitchy .mouseenter function, I tested it and it is flawless. But I was wondering, did they also fix the actual .Touched function? like when a player touches a brick. Its a stupid question but .Touched is very important for my game & I can't really test it myself because .Touched always works for a single player, it just gets glitchy when a lot of players are in the game. I was wondering if by any chance someone here knew.
✓ ANSWER ACCEPTED
is the .Touched function still glitchy?
1 answer
✓ Accepted answer
Touched is not a function it is an RBXScriptSignal aka Event. I never have had a problem with it so I don't know where you saw this info that it was broken.
You should write the code not like this:
workspace.Part:Touched()
But like this instead:
workspace.Part.Touched:Connect(function(hit) -- Hit is optional mainly depends on what your doing
end)
Hope this answers your question!
This discussion is preserved as it was. New answers, comments, and votes are closed.

4 comments
.Touched is not a function, it is an event.
Well the touched event is only fired either 30 or 60 times per second, so it's inevitable that it might miss a couple of collisions.
What bug?
It is not glitchy if you use debounce....