Wouldn't this be easier than using Vector3?
game.Workspace.Part.Position()
Wouldn't this be easier than using Vector3?
game.Workspace.Part.Position()
This makes absolutely no sense... Yes a parts position is a Vector3 but what do you mean by "Wouldn't this be easier than using Vector3?" plus you the position of a part is not a function it is a property so you access it like this:
game.Workspace.Part.Position
without the brackets.
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When I look up "Vector3" I get Vector3.new and a bunch of other things except for what and how you use Vector3. I simply thought it was just another way of giving a part's position. Which made me wonder why it was even made.