here is it:
while true do workspace.stick:remove() game.Lighting.stick1:Clone().Parent = game.Workspace wait(10) workspace.stick1:remove() g game.Lighting.stick:Clone().Parent = game.Workspace
wait(10)
workspace.stick2:remove()
game.Lighting.stick3:Clone().Parent = game.Workspace
wait(10)
workspace.stick3:remove()
game.Lighting.stick4:Clone().Parent = game.Workspace
wait(10)
end

4 comments
Remove() is deprecated, which means don't use it anymore. Use Destroy() instead.
Also you're being inconsistent when referencing the game's workspace; sometimes you use workspace and other times the more verbose game.Workspace. While it doesn't affect the output of the code, consistency is always imperative for readable and non-headache-inducing code. Please change that in future projects.
You also should NOT be using Lighting as storage. You should be using ServerStorage or ReplicatedStorage. This isn't 2008. It makes NO sense using a service meant for handling the environmental lighting of the game, as storage.
what do you see in output