local Died = script.Died game.Players.PlayerAdded:Connect(function(p) p.CharacterAdded:Connect(function() p.Character.Head.Died:Destroy() local Clone = Died:Clone() Clone.Parent = p.Character.Head end) end)
COMMUNITY QUESTION
I don't know how to specify all players in workspace. Help?
1 answer
local Flange = script.Flange
game.Players.PlayerAdded:Connect(function(p)
p.CharacterAdded:Connect(function()
local Clone = Flange:Clone()
Clone.Parent = p.Character.Head:FindFirstChild("Died")
end)
end)
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2 comments
Do you want this sound to occur anytime a player dies?
yes