I have a script that creates a "ghost" of the character. It's kinda like a very short trail that is the player. Whenever I run it, it crashes. Why?
game.Players.PlayerAdded:Connect(function(plr)
plr.CharacterAdded:Connect(function(char)
while true do
wait(.1)
local getd = char:GetDescendants()
if char:FindFirstChild("Folder") then
char.Folder:Destroy()
end
for i,v in pairs(getd) do
if v.ClassName == "UnionOperation" or v.ClassName == "Part" then
if v.Name ~= "Torso" or v.Name ~= "Middle" then
local folder = Instance.new("Folder")
local clone = v:Clone()
folder.Parent = char
folder.Name = "Folder"
clone.Parent = folder
clone.CanCollide = false
clone.Anchored = true
if clone.Name ~= "Head" then
clone:ClearAllChildren()
end
clone.Name = "Ghost"
if v.Name == "HumanoidRootPart" then
v.BrickColor = char.Torso.BrickColor
end
if v:FindFirstChild("Weld") then
v.Weld:Destroy()
end
end
end
end
end
end)
end)

1 comment
It might be because you are trying to perform many different operations in less than .1 seconds. Experiment with the wait time...