I've used a ton of Datastore scripts and none of them work like everyone else says they do. I enabled Studio API access, here's the one i've been trying to use now... It just doesn't save or load...

local DSService = game:GetService('DataStoreService'):GetDataStore('189839832983983')
game.Players.PlayerAdded:connect(function(plr)
	-- Define variables
	local uniquekey = 'id-'..plr.userId
	local leaderstats = Instance.new('IntValue', plr)
	local savevalue =  Instance.new('IntValue')
	leaderstats.Name = 'leaderstats'
	savevalue.Parent = leaderstats
	savevalue.Name = 'Money'
	
	-- GetAsync
	local GetSaved = DSService:GetAsync(uniquekey)
	if GetSaved then
		savevalue.Value = GetSaved[1]
	else
		local NumbersForSaving = {savevalue.Value}
		DSService:SetAsync(uniquekey, NumbersForSaving)
	end
end)

game.Players.PlayerRemoving:connect(function(plr)
local uniquekey = 'id-'..plr.userId
local Savetable = {plr.leaderstats.Money.Value}
DSService:SetAsync(uniquekey, Savetable)	
end)

1 comment

0

Don't take alvinbloxx's code and post it here expecting for it to be fixed.