Leaderstats will not display nor will the folder get created as intended. What have I don't wrong?
local DataStore = game:GetService("DataStoreService")
local ds1 = DataStore:GetDataStore("ExperienceSaveSystem")
local ds2 = DataStore:GetDataStore("WealthSaveSystem")
local ds3 = DataStore:GetDataStore("LevelSaveSystem")
game.Players.PlayerAdded:connect(function(Player)
player:WaitForChild("leaderstats")?
local leader = Instance.new("Folder",Player)
leader.Name = "leaderstats"
local Experience = Instance.new("IntValue",Player)
Experience.Name = "Experience"
local Wealth = Instance.new("IntValue",Player)
Wealth.Name = "Wealth"
local Level = Instance.new("IntValue",Player)
Level.Name = "Level"
Level.Value = 1
Experience.Value = ds1:GetAsync(Player.UserId) or 0
ds1:SetAsync(Player.UserId, Experience.Value)
Experience.Changed:connect(function()
ds1:SetAsync(Player.UserId, Experience.Value);
Wealth.Value = ds2:GetAsync(Player.UserId) or 0
ds2:SetAsync(Player.UserId, Wealth.Value)
Wealth.Changed:connect(function()
ds2:SetAsync(Player.UserId, Wealth.Value);
Level.Value = ds3:GetAsync(Player.UserId) or 0
ds3:SetAsync(Player.UserId, Level.Value)
Level.Changed:connect(function()
ds3:SetAsync(Player.UserId, Level.Value);
end)
end)
game.Players.PlayerRemoving:connect(function(Player)
ds1:SetAsync(Player.UserId, Player.leaderstats.Experience.Value)
ds2:SetAsync(Player.UserId, Player.leaderstats.Wealth.Value)
ds3:SetAsync(Player.UserId, Player.leaderstats.Level.Value)
end)

4 comments
It displays without any red nor blue lines in the coding page, and gives no errors, etc. Why on earth does this script fail to function as intended?
remove line 7 and you do not need individual data stores just store a table. connect is deprecated, it is Connect. The parent argument to Instance.new is also deprecated.
Aside from the table, I succeeded at repairing the flaws in my code. Although, how exactly am I supposed to compile my multiple leaderstats into a datastore table? I have never done this before.
I have never seen question marks in code ._.