Why Doesn't this work in game?
local net = script.Parent.Parent.Net.Mesh
script.Parent.Touched:Connect(function(hit)
print(hit)
if hit:IsA("Part") then
net.Scale = Vector3.new(2.885, 2.7, 2.9)
game:GetService('RunService').RenderStepped:Wait(1)
net.Scale = Vector3.new(2.885, 2.5, 2.9)
game:GetService('RunService').RenderStepped:Wait(1)
net.Scale = Vector3.new(2.885, 2.3, 2.9)
game:GetService('RunService').RenderStepped:Wait(1)
net.Scale = Vector3.new(2.885, 2.1, 2.9)
game:GetService('RunService').RenderStepped:Wait(1)
net.Scale = Vector3.new(2.885, 1.9, 2.9)
game:GetService('RunService').RenderStepped:Wait(1)
net.Scale = Vector3.new(2.885, 1.7, 2.9)
game:GetService('RunService').RenderStepped:Wait(1)
net.Scale = Vector3.new(2.885, 1.3, 2.9)
game:GetService('RunService').RenderStepped:Wait(1)
net.Scale = Vector3.new(2.885, .9, 2.9)
game:GetService('RunService').RenderStepped:Wait(1)
net.Scale = Vector3.new(2.885, .5, 2.9)
game:GetService('RunService').RenderStepped:Wait(1)
net.Scale = Vector3.new(2.885, .2, 2.9)
game:GetService('RunService').RenderStepped:Wait(1)
net.Scale = Vector3.new(2.885, -0.2, 2.9)
game:GetService('RunService').RenderStepped:Wait(1)
net.Scale = Vector3.new(2.885, -.8, 2.9)
game:GetService('RunService').RenderStepped:Wait(1)
net.Scale = Vector3.new(2.885, -1.3, 2.9)
game:GetService('RunService').RenderStepped:Wait(1)
net.Scale = Vector3.new(2.885, -1.8, 2.9)
game:GetService('RunService').RenderStepped:Wait(1)
net.Scale = Vector3.new(2.885, -2.2, 2.9)
game:GetService('RunService').RenderStepped:Wait(1)
net.Scale = Vector3.new(2.885, -2.6, 2.9)
game:GetService('RunService').RenderStepped:Wait(1)
net.Scale = Vector3.new(2.885, -2.9, 2.9)
game:GetService('RunService').RenderStepped:Wait(1)
net.Scale = Vector3.new(2.885, -2.6, 2.9)
game:GetService('RunService').RenderStepped:Wait(1)
net.Scale = Vector3.new(2.885, -2.2, 2.9)
game:GetService('RunService').RenderStepped:Wait(1)
net.Scale = Vector3.new(2.885, -1.8, 2.9)
game:GetService('RunService').RenderStepped:Wait(1)
net.Scale = Vector3.new(2.885, -1.4, 2.9)
game:GetService('RunService').RenderStepped:Wait(1)
net.Scale = Vector3.new(2.885, -1, 2.9)
game:GetService('RunService').RenderStepped:Wait(1)
net.Scale = Vector3.new(2.885, -.6, 2.9)
game:GetService('RunService').RenderStepped:Wait(1)
net.Scale = Vector3.new(2.885, -.2, 2.9)
game:GetService('RunService').RenderStepped:Wait(1)
net.Scale = Vector3.new(2.885, .2, 2.9)
game:GetService('RunService').RenderStepped:Wait(1)
net.Scale = Vector3.new(2.885, .6, 2.9)
game:GetService('RunService').RenderStepped:Wait(1)
net.Scale = Vector3.new(2.885, 1, 2.9)
game:GetService('RunService').RenderStepped:Wait(1)
net.Scale = Vector3.new(2.885, 1.4, 2.9)
game:GetService('RunService').RenderStepped:Wait(1)
net.Scale = Vector3.new(2.885, 1.8, 2.9)
game:GetService('RunService').RenderStepped:Wait(1)
net.Scale = Vector3.new(2.885, 2.2, 2.9)
game:GetService('RunService').RenderStepped:Wait(1)
net.Scale = Vector3.new(2.885, 2.6, 2.9)
game:GetService('RunService').RenderStepped:Wait(1)
net.Scale = Vector3.new(2.885, 2.9, 2.9)
game:GetService('RunService').RenderStepped:Wait(1)
end
end)

9 comments
renderstepped can only be used by localscripts
Is this a script or a local script?
Why is line 4 there? It's useless.
Any idea how to turn this into a local script ? or do I just copy and paste this script
Just copy and paste it into a loca
No
bro use a for loop instead of writing thousands of lines
I would think by like 30 you would have thought "I should use a loop" or something o.o
Naw, i'm really dumb lol. And pretty new to scripting xd