Is it possible to make a part tween with a different In and Out animation?
Like for example like the part will have a 'Bounce Out' animation then a 'Sine In' animation
This is the original code for the tween
local TweeningService = game:GetService("TweenService")
local partChanges = {
Position = Vector3.new(-40, 59.25, 0)
}
local TweenInformation = TweenInfo.new(
1, -- Tween length
Enum.EasingStyle.Bounce, -- Easing Style
Enum.EasingDirection.Out, -- Easing Direction
3, -- Repitition time
true, -- Reverse?
3 -- delay
)
local tween = TweeningService:Create(game.Workspace.Crush,TweenInformation,partChanges)
wait(1)
tween:Play()
I tried this... But, it stills has the Bounce animation for both In and Out Directions
local TweeningService = game:GetService("TweenService")
local partChanges = {
Position = Vector3.new(-40, 59.25, 0)
}
local TweenInformation = TweenInfo.new(
1, -- Tween length
Enum.EasingStyle.Bounce, -- Easing Style
Enum.EasingDirection.Out, -- Easing Direction
3, -- Repitition time
true, -- Reverse?
3, -- delay
1, -- Tween length
Enum.EasingStyle.Sine,
Enum.EasingDirection.In,
3,
true,
2
)
local tween = TweeningService:Create(game.Workspace.Crush,TweenInformation,partChanges)
wait(1)
tween:Play()
