I have basically taken the roblox on tutorial on how to make a ray gun

local tool = script.Parent
local player = game:GetService("Players").LocalPlayer
 
tool.Equipped:connect(function(mouse)
	print("Tool equipped!")
 
	mouse.Button1Down:connect(function()
		print("Mouse pressed!")
		local ray = Ray.new(tool.Handle.CFrame.p, (mouse.Hit.p - tool.Handle.CFrame.p).unit * 300)
		local part, position = workspace:FindPartOnRay(ray, player.Character, false, true)
 
		local beam = Instance.new("Part", workspace)
		beam.BrickColor = BrickColor.new("Bright red")
		beam.FormFactor = "Custom"
		beam.Material = "Neon"
		beam.Transparency = 0.25
		beam.Anchored = true
		beam.Locked = true
		beam.CanCollide = false
 
		local distance = (tool.Handle.CFrame.p - position).magnitude
		beam.Size = Vector3.new(0.3, 0.3, distance)
		beam.CFrame = CFrame.new(tool.Handle.CFrame.p, position) * CFrame.new(0, 0, -distance / 2)
 
		game:GetService("Debris"):AddItem(beam, 0.1)
 
		if part then
			local humanoid = part.Parent:FindFirstChild("Humanoid")
 
			if not humanoid then
				humanoid = part.Parent.Parent:FindFirstChild("Humanoid")
			end
 
			if humanoid then
				humanoid:TakeDamage(30)
			end
		end
	end)
end)

and modified it to work on filtering enabled but I'm having issues making the ray a cylinder instead of a block, it seems to fire sideways instead of forwards as I am trying to make it do. Would anyone have any solutions to this? Here's my modified code:


local tool = script.Parent

script.Parent.RemoteEvent.OnServerEvent:Connect(function(player, mousehit)
		local ray = Ray.new(tool.Handle.CFrame.p, ( tool.Handle.CFrame.p-mousehit.p).unit * 300)
		local part, position = workspace:FindPartOnRay(ray, player.Character, false, true)
 
		local beam = Instance.new("Part", workspace)
		beam.BrickColor = BrickColor.new("Toothpaste")
		beam.FormFactor = "Custom"
		beam.Material = "Neon"
		beam.Transparency = 0.25
		beam.Anchored = true
		beam.Locked = true
		beam.CanCollide = false
	beam.Shape = "Cylinder"
		local distance = (tool.Handle.CFrame.p - position).magnitude
		beam.Size = Vector3.new(distance, 5, 5)
		beam.CFrame = CFrame.new( tool.Handle.CFrame.p,position) * CFrame.new(-distance / 2, 0, 0)
------ 		beam.Rotation =  Vector3.new(90,0,90) --ive tried these but they dont work
--		beam.Orientation = beam.Orientation + Vector3.new(0,90,0)
		game:GetService("Debris"):AddItem(beam, 290)
 
		if part then
			local humanoid = part.Parent:FindFirstChild("Humanoid")
 
			if not humanoid then
				humanoid = part.Parent.Parent:FindFirstChild("Humanoid")
			end
 
			if humanoid then
				humanoid:TakeDamage(30)
			end
		end
	end)


1 comment

0

Make your own scripts.