local DSService = game:GetService('DataStoreService'):GetDataStore('ForgottenCollapse') game.Players.PlayerAdded:connect(function(plr) local uniquekey = 'id-'..plr.UserId local leaderstats = Instance.new('IntValue',plr) local savevalue = Instance.new('IntValue') leaderstats.Name = "leaderstats" savevalue.Parent = "leaderstats" savevalue.Name = ("Money")

local GetSaved = DSService:GetAsync(uniquekey) if GetSaved then savevalue.Value = GetSaved[1] else local NumbersForSaving = {savevalue.Value} DSService:SetAsync(uniquekey, NumbersForSaving) end end)

game.Players.PlayerRemoving:connect(function(plr) local uniquekey = 'id-'..plr.UserId local Savetable = {plr.leaderstats.Dollars.Value} DSService:SetAsync(uniquekey, Savetable)

end)