I want it so that the a part will face where ever the player is facing or its LookVector. How can i do that. This is my attempt:
while true do
local Part = Instance.new("Part")
Part.Parent = workspace
Part.CanCollide = false
Part.Anchored = false
local bg = Instance.new("BodyGyro")
bg.Parent = Part
bg.MaxTorque = Vector3.new(0,math.huge,0)
bg.CFrame = CFrame.new(Player.Character.Torso.Position, Player.Character.Torso.LookVector)
end

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