local heart1 = lPlayerChar.Head.healthStatus.main.h1
local heart2 = lPlayerChar.Head.healthStatus.main.h2
local heart3 = lPlayerChar.Head.healthStatus.main.h3
if lPlayerHealth >= 75 then
heart1.Visible = true
heart2.Visible = true
heart3.Visible = true
elseif lPlayerHealth >= 50 then
heart3.Visible = false
heart2.Visible = true
heart1.Visible = true
elseif lPlayerHealth <= 25 then
heart1.Visible = true
heart2.Visible = false
heart3.Visible = false
elseif lPlayerHealth == 0 then
heart1.Visible = false
heart2.Visible = false
heart3.Visible = false
end
COMMUNITY QUESTION
Health script won't work in FE what can i do?
1 answer
Use the event, "HealthChanged" in Humanoid.
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5 comments
Use code blocks which are ~ so we can read your script correctly, dang it!
^^^
You may have to change the tabbing so that we can actually read the code.
Doesn't it say View Source for you guys?
thats not what they are talking about, they can see it just fine, what they are saying... is... WHO IN THE WORLD INDENTS THEIR CODE LIKE THAT, avoid making that cool curve effect when indenting your code, it freaks people out :/