I want the player to 'morph' into a model, and then make the model animated, so for example, when the player is walking, the model has a custom walking animation, same when the player jumps, swims, etc. I could do the morphing part by welding but I'm not sure how to animate it. Also, it can't be in StarterPlayer as StarterCharacter, because it's going to be a different model for every player. I asked this yesterday, but got no answer, so is this even possible?
COMMUNITY QUESTION
Is it possible to let a player control a model and have that model animated?
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yes
Do you know how to do this?
If you want to animate the model you have to use Motors instead of welds
All parts should be linked to a motor and the motor should be connected to a main part or primary part (humanoidrootpart, torso)
then you have to create custom animations in the model with animation editor