I have tried to detect mouse input in a widget (i.e. mouse.Button1Down or userInputService.InputBegan) but neither of those work. Using a button to detect mouse input works but it just FEELS hacky. So is there a better way to do this or am I going to have to make it work with a detect button?

3 comments

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from the plugin button you can use GetMouse()

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read the post again.

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.