I am making a health bar but the problem is the current health is a float and when the player gets damaged it shows a very large float number with many numbers, So I tried flooring it but the error in the title popped up
LocalScript:
local label = script.Parent
local Humanoid = game.Players.LocalPlayer.Character.Humanoid
while true do
wait(0.2)
local math = ( Humanoid.Health / Humanoid.MaxHealth )
label.Text = math.floor(Humanoid.Health).."/"..Humanoid.MaxHealth
label.Parent.Health.Size = UDim2.new(Humanoid.Health/Humanoid.MaxHealth,0,1,0)
end

4 comments
change line 5 to something other than math
Oh, I didn't need that anyways lol. Thanks!
Make sure to edit your title it contains [SOLVED]
Done.