I'm trying to make Part1 teleport to bvPart (which is moving with bodyvelocity) and when the bvPart goes through, a building, Part1 goes above the building, and not to the CFrame of bvPart. How could I fix something like this?
COMMUNITY QUESTION
Is there a way to ignore collision, while teleporting a part to another?
1 answer
this is what i do im assuming your part is not anchored if not just edit the anchored part out
local p = -- part
local pos = -- Position
p.Anchored = true
p.CanCollide = false
p.Position = pos
p.CanCollide = true
p.Anchored = false
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4 comments
Can you be a bit more specific?
Like, instead of teleporting DIRECTLY to the part that I'm telling it to go to, It just teleports to the part, but if something is in the way, it goes directly above it..
Are you moving it by CFrame or by setting the Position property
Moving it by CFrame