I am trying to make my own death animations, but the problem is I don't know how I would make the player not become individual parts. Is it possible?
✓ ANSWER ACCEPTED
Is it possible to stop the player from being divided parts when dead?
1 answer
✓ Accepted answer
You can disable the humanoid's death state:
humanoid:SetStateEnabled(Enum.HumanoidStateType.Dead, false)
--this will prevent the character parts from falling. However, the player will still have the ability to walk. To counter this you can set the humanoid's walkspeed to 0
--example:
huumanoid.Died:Connect(function()
humanoid.WalkSpeed = 0
end)
2 comments
0
note that disabling the death state occasionally won't work (might be a bug not sure)
0
Thanks!
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1 comment
Re-connect all of their joints. MakeJoints is a helpful method