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COMMUNITY QUESTION

(Edit) Why isn't the explosion appearing?

This script essentially generates an orb, and shoots in out where your mouse cursor is, it will then blow up. Everything is working well, except for the explosion. It wont appear.

I have absolutely NO clue as to why its

game.ReplicatedStorage.Moves.OnServerEvent:Connect(function(plr,mousehit,key)
	if key == "Shakkahou" then
		local char = plr.Character
		local hum = char.Humanoid
		local root = char.HumanoidRootPart
		local charging = Instance.new("Part")
		charging.Size = Vector3.new(1,1,1)
		charging.Transparency = 0.5
		charging.CanCollide = false
		charging.BrickColor = BrickColor.new("Really red")
		charging.Shape = Enum.PartType.Ball
		charging.Material = Enum.Material.Neon
		charging.Parent = workspace
local weld = Instance.new("Weld")
	charging.CFrame = root.CFrame * CFrame.new(0,1.3,-2)
	weld.Part0 = root
	weld.Part1 = charging
	weld.C0 = root.CFrame:Inverse()
	weld.C1 = charging.CFrame:Inverse()
	weld.Parent = charging
	wait(1)
	weld:Destroy()
	local bv = Instance.new("BodyVelocity")
	bv.Parent = charging
	bv.MaxForce = Vector3.new(1e8,1e8,1e8)
	bv.Velocity = mousehit.lookVector*50 
	game.Debris:AddItem(charging,5)
	local debounce = false
	charging.Touched:Connect(function(hit)
		if debounce == false then
		debounce = true
		local ehum = hit.Parent:FindFirstChild("Humanoid") or hit.Parent.Parent:findFirstChild("Humanoid")
		if ehum and ehum ~= hum then
			ehum:TakeDamage(10)
		end
		local explosion = Instance.new("Part",workspace)
		explosion.Size = Vector3.new(1,1,1)
		explosion.Transparency = 0.5
		explosion.CanCollide = false
		explosion.Name = "Explosion"
		explosion.BrickColor = BrickColor.new("Really red")
		explosion.Shape = Enum.PartType.Ball
		explosion.Material = Enum.Material.Neon
		explosion.Position = CFrame.new(charging.CFrame.x,mousehit.y,charging.CFrame.z) 
        local tween = game:GetService("TweenService")
		local tweeninfo = TweenInfo.new(2,Enum.EasingStyle.Quint,Enum.EasingDirection.In,0,false,0)
        local tweenproperties = {Size = Vector3.new(50,50,50)}
        tween:Create(explosion,tweeninfo,tweenproperties)
        wait(2)
        local tweeninfo2 = TweenInfo.new(1,Enum.EasingStyle.Quint,Enum.EasingDirection.In,0,false,0)
        local tweenproperties2 = {Transparency = 1,Size = Vector3.new(40,40,40)}
        tween:Create(explosion,tweeninfo2,tweenproperties2)
        wait(1)
        explosion:Destroy()
        wait(5)
        debounce = false
        end
		end)
	end
end)

4 comments

0

tween:Create() doesn't play the tweens. You have to set a variable equal to the result of it, then play that. local explodeTween = tween:Create(etc..); explodeTween:Play()

0

While what you said is true, even after applying it, it still didn't work, thanks anyways.

0

I don't know much about tweening and suchlike. Does the thing need to be anchored? Is it falling out of the map?

0

I have already experimented with that, however it didn't work, also are you more into lerping?

2 answers

First of all you didn't actually play the tweens, however reading the comments suggests that it didn't work anyways. The most logical reason I have for is that you didn't parent the explosion to anything. Here is what it should look like (Not saying you don't know how to parent just in case you didn't understand me):

        local explosion = Instance.new("Part",workspace)
        explosion.Size = Vector3.new(1,1,1)
        explosion.Transparency = 0.5
        explosion.CanCollide = false
        explosion.Name = "Explosion"
        explosion.BrickColor = BrickColor.new("Really red")
        explosion.Shape = Enum.PartType.Ball
        explosion.Material = Enum.Material.Neon
        explosion.Position = CFrame.new(charging.CFrame.x,mousehit.y,charging.CFrame.z)
	--And The Parent
	explosion.Parent = charging --OR Wherever it should be parented.

REMEMBER TOO play the tweens so everything works fine. Just a reminder to keep your script working :)

3 comments

0

But the explosion already does have a parent, the second parameter of the instance.new()

0

OH SORRY, I didn't see that

0

Although, i'm gonna keep your method because the one I used is deprecated.

This appears to be an issue on roblox's end. I've had the same issue. Check if your explosion spawns in the center of the map (0,0,0).

2 comments

0

Use comments if you're not going to answer the question. This should be a comment.

0

It isn't spawning at all

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