I'm trying to make a laser that goes in the direction the player is looking
for i = 1,25 do
ball.Position = ball.Position + Vector3.new(0,0,0) --laser projectile,its this part i need to in the direction of the player is looking
(i just tryed with vector3 doing this, but I realized that it did not work out)
mash.Scale = mash.Scale + Vector3.new(0,0,2) --laser mesh ball.Transparency = ball.Transparency + 0.1 wait(0.0001)
end
Just use character.HumanoidRootPart.CFrame.LookVector * (the power you want).