The Title is explaining, I sometimes see that the PlayerAdded event only works when a Player joins, but doesn't when a Player resets, how can I change it so that I can use the PlayerAdded function but like a GUI or Tool gets added back into the Player's PlayerGui or Backpack on reset?
COMMUNITY QUESTION
How can I change the PlayerAdded event for when a player respawns?
1 answer
What you are looking for is the CharacterAdded event. Here is a bit of sample code for you:
game.Players.PlayerAdded:connect(function(player)
player.CharacterAdded:connect(function(character)
-- What you want to happen when the player respawns.
end)
end)
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2 comments
Oh, the CharacterAdded event does that? o_e I didn't know that, thanks for showing me this, its going to become very helpful! :) +1
No problem man!