Hi, i have been looking for hours how to do it but couldn't find anything. Does anyone know how to unanchor a model from a script AFTER a specific time? Lets say if map (Model) named (Map1) spawns in, then after 5 seconds the whole map will unanchor.
Map changing script
while true do
game.Lighting.Map1:clone().Parent = game.Workspace
wait(10) --Change this to the time between each map. Goes in seconds not minutes or hours. You can do min. or hrs. if u know how much seconds are on there.
local msg = Instance.new("Message")
msg.Parent = game.Workspace
msg.Text = ("Loading next map")--Change this to the title of the map.
wait(4)
msg:remove()
game.Workspace.Map1:remove()
wait(2)
game.Lighting.Map2:clone().Parent = game.Workspace
wait(10)--Change this to the time between each map.
msg.Parent = game.Workspace
msg.Text = ("Loading next map")--Change this to the title of the map.
wait(4)
msg:remove()
game.Workspace.Map2:remove()
wait(2)
game.Lighting.Map3:clone().Parent = game.Workspace
wait(10)--Change this to the time between each map.
msg.Parent = game.Workspace
msg.Text = ("Loading next map")--Change this to the title of the map.
wait(4)
msg:remove()
game.Workspace.Map3:remove()
wait(2)
end

2 comments
Could you please show me how should i use it in my script i mentioned?
Got it worked, thanks. But the problem continues. How do i make it that if it map gets unanchored then it wont start breaking/falling by itself. I want that only players and disasters can break map blocks.