So basically, im making a fast-paced marble racing game where the ball rotates insanely fast, and I'm trying to add accessories to it.
But, I dont want those attachments to rotate, but I want them to stay in the position of the marble. If I use a weld, the accessory will just rotate.
If I constantly update a CFrame, it will look insanely laggy. Any ideas?
*Edit: Forgot to mention, I am currently using the marble's velocity that constantly updates depending on where the humanoid's MoveDirection is going.

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hmm, for some reason it formatted like code. can't figure out how to format it back to text. sorry about that