here is the script
game.Workspace.hypebombfired.OnServerEvent:Connect(function(play, suse)
local char = play.Character or play.CharacterAdded:wait()
local uis = game:GetService("UserInputService")
local suse = false
local hithum = false
local rom = game.ReplicatedStorage.BOMBsec:Clone()
rom.Parent = game.Workspace
rom.CFrame = play.Character.LeftLowerLeg.CFrame*CFrame.new(0,0,4)
suse = true
wait(1)
for i = 1,3 do
wait(.2)
rom.BrickColor = BrickColor.new("Persimmon")
rom.Material = Enum.Material.Neon
wait(.2)
rom.BrickColor = BrickColor.new("Black")
rom.Material = Enum.Material.Plastic
end
rom.Touched:Connect(function(hit)
if hit and hit.Parent:FindFirstChild("Humanoid") and hithum == false then
hithum = true
hit.Parent.Humanoid:TakeDamage(17)
end
end)
wait(.01)
rom.BrickColor = BrickColor.new("Persimmon")
rom.Material = Enum.Material.Neon
for i = 1,10 do
wait()
rom.Size = rom.Size + Vector3.new(4,4,4)
end
wait(.2)
for i = 1,12 do
wait()
rom.Transparency = rom.Transparency + .2
end
wait(.1)
rom:Remove()
wait(1)
suse = false
--suse = true
--wait(4)
--suse = false
end)
when the bomb is spawned it ONLY damages me and NOT the dummy... why is this happening?

4 comments
Because you're too close to the bomb and the dummy is too far away.
but im right near the dummy
but youre closer to the bomb
Check please if the dummy has alot of health.