I've posted about a not-working data store before, and someone helped me fix it. The problem is, it only worked once, and doesn't work anymore on anyone.
local DSService = game:GetService('DataStoreService'):GetDataStore('FakeDataStoreName')
game.Players.PlayerAdded:Connect(function(plr)
-- Define variables
local uniquekey = 'id-'..plr.UserId
local leaderstats = Instance.new('IntValue', plr)
local savevalue = Instance.new('IntValue')
leaderstats.Name = 'leaderstats'
savevalue.Parent = leaderstats
savevalue.Name = 'Clicks'
-- GetAsync
local GetSaved = DSService:GetAsync(uniquekey)
if GetSaved then
savevalue.Value = GetSaved[1]
else
local NumbersForSaving = {savevalue.Value}
DSService:SetAsync(uniquekey, NumbersForSaving)
end
end)
game.Players.PlayerRemoving:Connect(function(plr)
local uniquekey = 'id-'..plr.UserId
local Savetable = {plr.leaderstats.Clicks.Value}
DSService:SetAsync(uniquekey, Savetable)
end)
It's in a Script in Workspace. What's wrong? The name of the Data Store, where "FakeDataStoreName" is, is 37 characters long, if that means anything. Please help me out!

2 comments
Use a pcall() on SetAsync() and GetAsync(). It's recommended to always wrap your DataStores in a pcall().
Don't come on this site with alvinbloxx's code, expecting for it to be fixed.