Note: This is NOT a request.

So basically I'm trying to get dragging physics like lumber tycoon 2 when a small sphere is welded to the object.

I have it kinda figured out but i get confused around the part with BodyPosition + BodyGyro.

  • I need to make it FE remember that, but I can manage it.

So far I have the part where when you click it checks for a value in the part then clones the dragger (sphere) from replicated storage.

Should the sphere have BodyGyro and BodyPosition in it already?

Also how do I get it to drag along with the mouse?

2 comments

0

I think you would have to make the Item's CFrame the mouse's cframe. I don't know

0

i think for it to be fancy, try to use the article about springs, and make it so that your object's CFrame is your mouse's CFrame util you let go