Hello. I am making my game with data store to save data and right now it is not going well. For some reason (again) the datastore cannot save 2 values? I have 4 datastores in my game and the others work fine.

CAR CUSTOMISE DATASTORE (NOT WORKING)

game:BindToClose(function() wait(5) end)

local dataStoreService = game:GetService("DataStoreService"):GetDataStore("CarCustomizeDataStore")
local prefix = 'usr_'

game.Players.PlayerAdded:Connect(function(plr)
    local key = prefix..plr.userId
    local CarCustomizeData = Instance.new('Folder',plr)
    CarCustomizeData.Name = "CarCustomizeData"
    local LicencePlate = Instance.new('StringValue')
    LicencePlate.Name = "LicencePlate"
	LicencePlate.Parent = plr.CarCustomizeData
	local PrimaryColor = Instance.new("BrickColorValue")
	PrimaryColor.Name = "PrimaryColor"
	PrimaryColor.Parent = plr.CarCustomizeData

    local getSavedData = dataStoreService:GetAsync(key)
    for i, v in pairs(getSavedData) do print(i, v) end
    if getSavedData then
        LicencePlate.Value = getSavedData[1]
		PrimaryColor.Value = getSavedData[2]
    else
        local saving = {LicencePlate.Value, PrimaryColor.Value}
        dataStoreService:SetAsync(key,saving)
    end
end)

game.Players.PlayerRemoving:Connect(function(plr)
    local key = prefix..plr.userId
    local save = {plr.CarCustomizeData.LicencePlate.Value, plr.CarCustomizeData.PrimaryColor.Value}
    for i, v in pairs(save) do print(i, v) end
    dataStoreService:SetAsync(key,save)
end)

CAR DATASTORE (WORKS)

game:BindToClose(function() wait(5) end)

local dataStoreService = game:GetService("DataStoreService"):GetDataStore("CarDataStore")
local prefix = 'usr_'

game.Players.PlayerAdded:Connect(function(plr)
    local key = prefix..plr.userId
    local CamaroOwned = Instance.new('BoolValue',plr)
    CamaroOwned.Name = "CamaroSSOwned"
    local LamOwned = Instance.new('BoolValue',plr)
    LamOwned.Name = "LamborghiniOwned"
	local Audi4Owned = Instance.new("BoolValue",plr)
	Audi4Owned.Name = "AudiA4Owned"
	local One1Owned = Instance.new("BoolValue",plr)
	One1Owned.Name = "One1Owned"
	local LamHurAc = Instance.new("BoolValue",plr)
	LamHurAc.Name = "LamborghiniHuracanAccess"
	local Fiat500Own = Instance.new("BoolValue",plr)
	Fiat500Own.Name = "Fiat500Owned"
	local TeslaMSOwn = Instance.new("BoolValue",plr)
	TeslaMSOwn.Name = "TeslaModelSOwned"
	local AudiTTRoadOwn = Instance.new("BoolValue",plr)
	AudiTTRoadOwn.Name = "AudiTTRoadsterOwned"
	local NissanGTROwn = Instance.new("BoolValue",plr)
	NissanGTROwn.Name = "NissanGTROwned"
	local AudiR8Own = Instance.new("BoolValue",plr)
	AudiR8Own.Name = "AudiR8Owned"
	local BugattiVeyOwn = Instance.new("BoolValue",plr)
	BugattiVeyOwn.Name = "BugattiVeyronOwned"
	local Porsche911Own = Instance.new("BoolValue",plr)
	Porsche911Own.Name = "Porsche911Owned"
	local FordTransitOwn = Instance.new("BoolValue",plr)
	FordTransitOwn.Name = "FordTransitVanOwned"
	local AudiS5Own = Instance.new("BoolValue",plr)
	AudiS5Own.Name = "AudiS5Owned"

    local getSavedData = dataStoreService:GetAsync(key)
    for i, v in pairs(getSavedData) do print(i, v) end
    if getSavedData then
        CamaroOwned.Value = getSavedData[1]
        LamOwned.Value = getSavedData[2]
		Audi4Owned.Value = getSavedData[3]
		One1Owned.Value = getSavedData[4]
		LamHurAc.Value = getSavedData[5]
		Fiat500Own.Value = getSavedData[6]
		TeslaMSOwn.Value = getSavedData[7]
		AudiTTRoadOwn.Value = getSavedData[8]
		NissanGTROwn.Value = getSavedData[9]
		AudiR8Own.Value = getSavedData[10]
		BugattiVeyOwn.Value = getSavedData[11]
		Porsche911Own.Value = getSavedData[12]
		FordTransitOwn.Value = getSavedData[13]
		AudiS5Own.Value = getSavedData[14]
    else
        local saving = {CamaroOwned.Value, LamOwned.Value, Audi4Owned.Value, One1Owned.Value, LamHurAc.Value, Fiat500Own.Value, TeslaMSOwn.Value, AudiTTRoadOwn.Value, NissanGTROwn.Value, AudiR8Own.Value, BugattiVeyOwn.Value, Porsche911Own.Value, FordTransitOwn.Value, AudiS5Own.Value}
        dataStoreService:SetAsync(key,saving)
    end
end)

game.Players.PlayerRemoving:Connect(function(plr)
    local key = prefix..plr.userId
    local save = {plr.CamaroSSOwned.Value, plr.LamborghiniOwned.Value, plr.AudiA4Owned.Value, plr.One1Owned.Value, plr.LamborghiniHuracanAccess.Value, plr.Fiat500Owned.Value, plr.TeslaModelSOwned.Value, plr.AudiTTRoadsterOwned.Value, plr.NissanGTROwned.Value, plr.AudiR8Owned.Value, plr.BugattiVeyronOwned.Value, plr.Porsche911Owned.Value, plr.FordTransitVanOwned.Value, plr.AudiS5Owned.Value}
    for i, v in pairs(save) do print(i, v) end
    dataStoreService:SetAsync(key,save)
end)

MONEY DATASTORE (WORKS)

game:BindToClose(function() wait(7) end)

local dataStoreService = game:GetService("DataStoreService"):GetDataStore("MainDataStore")

game.Players.PlayerAdded:Connect(function(plr)
	local key = 'id-'..plr.UserId
	local stats = Instance.new('IntValue',plr)
	stats.Name = "leaderstats"
	local money = Instance.new('IntValue')
	money.Parent = plr.leaderstats
	money.Name = "Money"
	money.Value = 28000
	local fuel = Instance.new("IntValue",plr)
	fuel.Name = "CarFuel"
	fuel.Value = 100
	local electric = Instance.new("IntValue",plr)
	electric.Name = "Electric"
	electric.Value = 100
	local LevelData = Instance.new("Folder",plr)
	LevelData.Name = "LevelData"
	local XP = Instance.new("IntValue")
	XP.Parent = plr
	XP.Name = "XP"
	local Level = Instance.new("IntValue")
	Level.Parent = plr
	Level.Name = "Level"
	local XPNeed = Instance.new("IntValue")
	XPNeed.Parent = plr
	XPNeed.Name = "XPNeeded"
 
	local getSavedData = dataStoreService:GetAsync(key)
	if getSavedData then
		money.Value = getSavedData[1]
		fuel.Value = getSavedData[2]
		electric.Value = getSavedData[3]
	else
		local saving = {money.Value, fuel.Value, electric.Value}
		dataStoreService:SetAsync(key,saving)
	end
end)

game.Players.PlayerRemoving:Connect(function(plr)
	local key = 'id-'..plr.UserId
	local save = {plr.leaderstats.Money.Value, plr.CarFuel.Value, plr.Electric.Value}
	dataStoreService:SetAsync(key,save)
end)

POLICE CAR DATASTORE {WORKS}

game:BindToClose(function() wait(5) end)

local dataStoreService = game:GetService("DataStoreService"):GetDataStore("PoliceDataStore")
local prefix = 'usr_'

game.Players.PlayerAdded:Connect(function(plr)
    local key = prefix..plr.userId
    local AudiA4Police = Instance.new('BoolValue',plr)
    AudiA4Police.Name = "AudiA4PoliceOwned"

    local getSavedData = dataStoreService:GetAsync(key)
    for i, v in pairs(getSavedData) do print(i, v) end
    if getSavedData then
        AudiA4Police.Value = getSavedData[1]
    else
        local saving = {AudiA4Police.Value}
        dataStoreService:SetAsync(key,saving)
    end
end)

game.Players.PlayerRemoving:Connect(function(plr)
    local key = prefix..plr.userId
    local save = {plr.AudiA4PoliceOwned.Value}
    for i, v in pairs(save) do print(i, v) end
    dataStoreService:SetAsync(key,save)
end)

Those were all the DataStore scripts for the Game. The top script does not work! Please help!